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- Cavequest
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- History and Descriptions
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- Lightwave Consultants September 1985
- P.O. Box 290539
- Tampa, FL 33617
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- Copyright 1985, All Rights Reserved.
-
- The Cavequest distribution diskette, of which this manual is
- one file, may be freely copied and distributed. This manual
- may only be distributed as a file on a distribution diskette.
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- Page 2
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- Hail and well met! I have a story to tell thee that thee
- will not believe.
-
- Welcome to the land of lore known as Cavequest. It be said
- that a once great and thriving civilization existed on these
- very lands. While their culture be very advanced compared to
- ours, they were dwellers of caves in the mountains not far
- from here.
-
- They used advanced tools and had weapons I cannot claim to
- understand, but, alas, their underground city and peoples
- were claimed by a terrible fate. You see, they were not the
- only ones living underground. The legend says that they, in
- their wise expansion, broke into another set of caves that
- were indeed vast and well used. That land, it be said, was
- the land of the evil ones themselves.
-
- Once the evil ones learned that there was indeed a life
- outside of their well-honed paths they invaded the land of
- the humans taking life and property with little regard. Even
- this advanced civilization, with its advanced culture, could
- not stop the onslaught.
-
- Then the gods intervened. They sent down torrential floods,
- quakes, and spewed the earth forth to destroy and bury
- everything and everybody that was in the caves.
-
- Centuries passed, and this small village that you see before
- you grew out of an outpost from the people of the north. A
- few years ago a small boy, playing in the mountains,
- discovered the entrance to the caves. Our governor, noticing
- the advancement of the artifacts found there, ordered the
- excavation of the caves. Curse him!
-
- Everything went smoothly until the fifth level, the arena
- level, was excavated. Rumor has it the humans again breeched
- the land separating good from evil. Many have died, and many
- went into the caves to stop the evil, but never returned.
-
- There now be attacks on the village! The people here hope
- that the gods again intervene to help us before its too late!
-
- Since you be interested in the caves, perhaps I can tell you
- all I know.
-
- There be ten known types of monsters in the cave. Here be
- the descriptions in order of "toughness:"
-
- The skeleton be a very slow creature and some say easily laid
- waste.
-
- The Giant Bat be much quicker than a skeleton, and often
- Page 3
- can be upon you before you can react!
-
- The Giant Bug be slower than a bat but faster than a
- skeleton. Their fangs can pierce many types of armor.
-
- The Giant Leech be a fairly slow sort, but feeds on the blood
- of humans that enter the cave.
-
- The Giant Rat be nearly as fast as a bat! Their appetite be
- described as insatiable and they often travel in small herds.
-
- The Great Slime be a very slow monster, but can seep through
- the most secure armor!
-
- The Lizardman be as fast as a bat, and his huge mandibles can
- crush any man-made metal.
-
- The Antman be one of the swiftest monsters in the cave, his
- legs, traveling in perfect motion maneuver him on top of you
- unless you react quickly! They often wander through the
- caves and seem to come out of nowhere.
-
- The Giant Squid be slightly slower than an Antman, but his
- crushing grip will make the heartiest traveler look like
- jello soup.
-
- The Zombie be the swiftest creature in the caves. He be
- human, like you and me, but brought back from the dead. As
- he be already dead, you must chop, fry, beat and pulverize
- him before he will stop his relentless attack.
-
- Here be descriptions of the magic items you can purchase from
- the witch:
-
- The magic cloak be a device of protection. It adds strength
- to your defensive coating, and while the witch will sell you
- as many as you want, their strenth be not additive so one be
- all you need. The magic cloak works on any human. The magic
- cloak be permanent and need not be called upon to be useful.
-
- The talisman be an enchanted bauble that, when called upon,
- lowers the chance that a wandering monster will show in the
- room you be currently in. You must be a level 8 wizard or
- better to use the talisman. The talisman be permanent. With
- many rooms, a single application of the talisman will be
- enough to stop wandering monsters from entering the room
- forever. Some rooms will require a second application and a
- very few rooms will require a third. Be warned, however,
- that you may think a room be safe when in reality it be not.
- Stay ready!
-
- The light burst sets forth a tremendous burst of light.
- Monsters, blinded by the light, will not move. You must be a
- level one wizard or better to use a light burst. If you try
- Page 4
- to pick up a treasure or attack the monster he will shake off
- the effects and attack you!
-
- The fire ball be an explosive that seeks monsters before
- detonating. It will destroy all the lower level monsters and
- seriously wound higher types. You must be a level 8 wizard
- or better to use a fire ball.
-
- The sphere of essence attempts to draw all the life essence
- out of the monster. It will destroy skeletons and bats and
- wound others. You must be a level 7 wizard to use the sphere
- of essence, and it be a permanent item.
-
- The pendant of Kort be the most potent of all the magic. It
- kills zombies. You must be a level 18 wizard to use the
- pendant of Kort, and it be a permenant item.
-
- The ring of Zeus be a very useful and powerful magic item.
- It transforms monsters to monsters two levels its junior.
- You must be a level 15 wizard to use the ring of Zeus, and it
- be a permanent item.
-
- The cap of Merlin be another very useful magic item. It
- finds all the secret doors of the room you be currently in.
- You must be a level 9 wizard to use the cap of Merlin, and it
- be a permanent item.
-
- The spell of Eliakim attempts to turn a monster into dust by
- draining all its bodily fluids. It will destroy all the
- lower level monsters and seriously wound others. You must be
- a level 16 wizard to use the spell of Eliakim, and it be a
- one-use magic item.
-
- The spell of Gigos be an interesting one. It rearranges the
- internal organs of monsters. This kills many of the lower
- level monsters, but some monsters can still function, albeit
- wounded, with rearranged organs. You must be a level 11
- wizard to use the spell of Gigos, and it be a one-use magic
- item.
-
- Magic salt will kill a Giant Leech, similar to the way salt
- would kill a normal leech. You must be a level 10 wizard to
- use the magic salt, and it be a one-use magic item.
-
- The healing potion will boost your health if it be under 100
- percent. You can carry as many of these as you have silver
- for, but you must be a level 5 wizard or better in order to
- drink one.
-
- There be five types of armor that you can purchase at the
- armory. Each be heavier and costlier than its predecessor,
- but offers more protection for you. Only a fool would
- venture into the lower levels without good armor.
-
- Page 5
- The types of armor be leather, ring mail, chain mail, partial
- plate, and full plate. Noone knows for certain what type of
- armor protects against which monster - there have been
- precious few volunteers for testing! However, its rumored
- that a fully equipped human - full plate, large shield, with
- magic on the armor cannot be hurt at all by skeletons, bats
- or bugs and only marginally hurt by leeches and rats.
-
- There also be two types of projectiles that you may purchase
- at the armory. Spears and arrows. Spears will do much more
- damage than arrows, but a single arrow will kill a skeleton
- if it hits 'em, and a single spear will kill a giant bat.
-
- It be known that there be five types of blade at the armory.
- The five types of blade be knife, daggar, short sword, broad
- sword, and great sword. Each be more damaging than the one
- before it, but it will cost you a pretty penny more and be
- heavier to carry. A knife with very high strength be just as
- effective as a broad sword with no strength.
-
- The shields sold by the armory be well known in these parts
- for their quality. Handles never come off and the metal be
- of the finest variety. The small shield offers about as much
- protection as leather armor, while the large shield renders
- the same protection as ring mail.
-
- There be 21 different types of treasure in the cave. Some
- rooms have little or no treasure while a few rooms be
- bursting over with the stuff! You may find 1, 10, 50, 100,
- or 1000 coppers, silvers, or golds. There also be small
- diamonds, large diamonds, emeralds, rubies, sapphires, and
- copper ingots. One gold be worth 10 silvers and 1 silvers be
- worth 10 coppers.
-
- The small diamond be worth 100 silvers, while the large
- diamond and emerald be worth 200. The ruby will fetch you
- 250 silvers while the sapphire will net you 225. The copper
- ingot be worth 20 silvers.
-
- A single copper, silver or gold be weightless. 10 of any
- will weigh 3, 50 will weigh 15, 100 will weigh 30, and 1000
- will weight 50. The small diamond, emerald and sapphire will
- only weigh 2, the large diamond 5, the ruby 6, and copper
- ingot will weigh a whopping 60!
-
- Of the five levels in the cave, one and two have been pretty
- well picked dry of treasure. As these levels be less
- dangerous than the ones deeper down, the townspeople
- themselves have entered the caves and taken the treasures.
- Level three and below be rumored to be burstin' with
- treasure, enou' to make you rich for the rest of your life!
-
- Of the excavation records, it be known that level one was a
- multi-purpose level. There be no wandering monsters and no
- Page 6
- hidden doors in level one.
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- Level two was used for storage. There be a few hidden doors
- in level two, but no wandering monsters.
-
- Level three was the meeting level. There be some wandering
- monsters in level three, but no hidden doors.
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- Level four was the dwelling and sleeping level. There be
- wandering monsters and hidden doors there.
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- Level five be called the "arena" level. The records say that
- a huge arena was located in the level. There be wandering
- monsters and hidden doors.
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